AR Foundation is a cross-platform framework, that enables you to build an AR application in Unity with one codebase, but lets you deploy it to multiple platforms. In this article, we’ll learn how to set up the Unity project for the Android platform.
For developing an AR application make sure to meet the following software and hardware requirements:
Let’s begin by creating a Unity project:
Now, we’ll set up the project in such a way that it can be built for our Android devices without any errors.
With that, we have set up our project with AR Foundation for Android deployment.
As we have our project setup, the next thing to do would be to set up the scene for AR and test it out as well.
Let’s have a detailed look at the GameObjects and components that we added:
With that have set up the basic scene for implementing AR.
For us to build the application into our device, the USB debugging mode has to be enabled. To do that:
We can now connect our device to our machine and Unity will be able to build an application into it.
With the project, scene and device setup for AR, it’s now time to build a demo application and test it.
With that, we can safely say that our project is ready for AR and android deployment.
Setting up the project and the scene was just the beginning. We can now further this project and try other features of AR Foundation like image detection, plane detection and face recognition.
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